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Once again, I am participating in PyWeek, a week-long video game programming competition. The way it works is the week before PyWeek, five potential themes for the competition are chosen. During that week, the teams vote on which theme they like the best. The winning theme is announced at the stroke of midnight on Sunday and you and your team have exactly 7 days to write a video game from scratch. I am on a team with 4 and a half other people. We are looking for 1 more person. Depending on the theme that is finally chosen we will either need a person that can do art or someone that can do play-testing or level building. Most likely art. We already have 1 person working on art full-time and 1 person level-building/play-testing full-time. We just need +1 warm body since this is where we are most likely going to be spread the most thin. The current artist we have specializes in sprite and tile art. Ideally I'm looking for someone that can draw large non-animated illustrations and backgrounds.

If you are interested, please message me with your availability for the next week and some art samples that you have done. Also draw and digitize a picture of a cat driving a car with a palm tree in the background that fits in a no larger than 300x300 pixel space. (Yes, I'm being serious)

The competition will last from this Sunday at midnight through next Sunday at midnight (GMT) which means 8PM Saturday EDT. I need to submit a final team roster in the next 24 hours so please respond as soon as possible.
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Awww, I'd like to do that!
But I can't, don't know anything about it. ):
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I can maybe contribute to the art, although I'm not sure how busy I'm going to be this week. If you want to see my art a lot of it is here.
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You're really good actually!
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You have half a person on your team? :o What does that half person do? Which half do you have, the upper body, or lower body?
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The upper half would make the most sense--how else could they write all that code?
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They could type with their toes. The lack of a brain would be a problem, though.
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Sunday night's build: it's a zip file.

(Press enter on the title screen to get to the game engine mode. Don't try to make sense of it yet.)
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I tried to make sense of it.
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I'm going to guess it's some kind of RTS type of thing
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Wednesday night's build: it's a zip file.

(You may attempt to make more sense of it now. Just don't try to play it. Menus are still mostly in stub mode. Game is not playable at all beyond the tutorial level, yet.)
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When will it be playable?
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Whispers, "Sometime this week."
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Well that figures...
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PyWeek ends on midnight, Sunday, GMT
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Will you link the game then?
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Friday night's build: it's a zip file.

Game is actually playable to a degree for the first 4 zoom levels.

The next 17 hours are going to be fun.
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Glitch: While culturing, and a player faces you, their transparency breaks.
Also, randomly, a picture appears that says 9x and then 9 squares and 4 arrows. What does this mean?

Otherwise, fun.
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The people get stuck on the houses quite a bit. I'm sure if it can be fixed, it will.
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Maybe I'm just technologically challenged, but the last zip folder you linked to didn't open properly.
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I can't wait for it to be finished.
Although I haven't played yet :X
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This is the final submission page on the PyWeek website: It's a zip file.

We really had to rush at the end and, alas, we did not finish it 100%. It's functional end-to-end (for the most part) but there are several bugs and the levels start to get shaky after the 4th zoom.

Judging finishes after 2 Gregorian weeks.
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That's a really cool idea with pretty solid execution. I enjoyed it.
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