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Circles are of the form: Ax2 + Ay2 = C, where A and C are positive. Ellipses: Ax2 + By2 = C, with A != B (as well as positive). Parabolas look like: y = Ax2 + Bx + C or x = Ay2 + Bx + C where A is nonzero (positive or negative) and B and C are any (real) number. And I believe hyperbolas are: Ax2 - By2 = C or Ay2 - Bx2 = C where A and B are positive, and C is any number (might have to be nonzero?) Edit: Ah, not completely right. Or rather, technically correct but misleading. Redux: Circles: (x - A)2 + (y - B)2 = R2 (A and B are the X&Y coordinates of the center, R is the radius) Ellipses: ((x - A)2 / F2) + ((y - B)2 / G2) = 1 (A and B are again coordinates, F & G influence the size & shape of the ellipse). Hyperbolas: ((x - A)2 / F2) - ((y - B)2 / G2) = 1 (F and G are positive). |
A Tree said: Would some nice person be able to explain to me how to get an equation (let's say 3sinx + 4cosx) in the form Asin(x+a)? asinx+bcosx=sqrt(a2+b2)*sin((x+[The angle formed from the x-axis to point (a,b)])) 3sinx+4cosx=5sin(x+sin(4/5)) #You can use cos, tan, or sin for the angle |
Umm.. don't you use auxiliary method? So let's say we have 3sinx + 4cosx. We need to put it in the form Asin(x+a)? Well, 3sinx + 4cosx = Asin(x+a) Asin(x+a) = A[sinxcosa + sinacosx] =Asinxcosa + Asinacosx You match the coefficients. So 3sinx matches with Asinxcosa, and 4cosx matches with Asinacosx. 3 is the coefficient of sinx, and so is Acosa. So Acosa=3 4 is the coefficient of cosx, and so is Asina. So Asina=4 You cancel out the A's and divide sina/cosa to get tana. So tana=4/3. Therefore a=53 degrees. So you have Asin(x+53) To find A you just root the sum of the square coefficients of the first equation (3sinx + 4cosx) so root(3^2+4^2) = 5. So A=5. Therefore 3sinx + 4cosx = 5sin(x+53). Sorry if it didn't make sense, best way i could explain. |
The unit circle is useful for seeing the values of sin(θ) and cos(θ) for a given angle θ. If you draw a line from the origin through the unit circle such that the line forms an angle θ with the positive x-axis, the line will intersect the unit circle at a point P. The coordinates of P are (cos(θ), sin(θ)). Usually, common angles and their corresponding points on the unit circle are graphed so that you can see the pattern of the values that the sine and cosine take as you move around the circle. |
I somewhat remember that if you have a quadratic polynomial and one root, there is a simple relationship to the other root. Anybody recall what that is? I only ask because I am using my BAII plus to solve a quadratic and it quickly gives one root via the IRR button (after putting in the proper Cash Flow worksheet). |
Step 1 - Destroy the denominators2x + 4 - 3y - 12 + z + 1 = 0 4x - 16 + 3y + 3 - 6z + 12 = -12 2x + 2 + 2y + z - 1 = 3 Step 2 - Move constant terms off to the right2x - 3y + z = 7 4x + 3y - 6z = -11 2x + 2y + z = 2 Step 3 - Subtract the 3rd equation from the 1st2x - 2x - 3y - 2y + z - z = 7 - 2 -5y = 5 y = -1 Step 4 - Substitute y = -1 into the 1st and 2nd equations2x + z = 4 4x - 6z = -8 Step 5 - Subtract the 2nd equation from 2 times the 1st4x - 4x + 2x + 6z = 8 + 8 8z = 16 z = 2 Step 6 - Solve for xIt's 1x = 1 y = -1 z = 2 Step 7 - RejoiceYay. |
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