Don't worry, I'm not selling anything. Just giving a shoutout to one of my open-source side projects: I created a programming language for beginners and am looking for people to test it out. If you have a spare moment (particularly if you haven't programmed before) and you're interested in making 2D games, please check it out. | ## How to Programmatically Draw a PolygonFor some reason you find yourself needing to draw a polygon on a pixel surface given a set of points. Or perhaps even multiple sets of points to draw a compound polygon with gaps in it.Assume the grid is pixels. Sure, it's a pretty small polygon that will end up grainy when we're done. But small is easy to illustrate. First create a set of "buckets" that correspond to each X-coordinate that spans across the polygon. Next, iterate through each set of points and add each line segment to all the buckets it "spans". If a line segment is vertical, ignore it, because it spans no buckets. Below, I've started with the first line segment (line segment 0-to-1). I indicate this line segment with the starting point (notated as "0" in the bucket). Line 1-2 is vertical so it is ignored. Line 2-3 spans 1 bucket, so I add a "2" to the corresponding bucket. Line 3-4 spans 2, so I add a "3" to those two buckets. Continue on through all 3 of the polygon point sets... Next, go through each bucket and calculate what y-coordinate that line goes through given the x-coordinate for that bucket. Sort them by this value. Once sorted, group them in pairs. Draw a line between each point in each pair and voila, you've got a filled-in polygon. |

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